I’m a senior game engineer in LightSpeed Studios, Tencent. I received my PhD degree in Computer Science from Zhejiang University, advised by Prof.Min Tang.
My research interests are computer graphics, physical-based simulation and procedrual content generation.

News

We are looking for interns!!!
If you are interested in doing a research internship at Tencent Games, please send me an e-mail with your CV.

Publications

High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows
Wei Li, Tongtong Wang, Zherong Pan, Xifeng Gao, Kui Wu, Mathieu Desbrun
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)
Project Website

Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023)
Best Siggraph Technical Paper Award, Honorable Mention
Project Website

I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation
Min Tang, Tongtong Wang, Zhongyuan Liu, Ruofeng Tong, and Dinesh Manocha
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018)
Project Website

Accurate Self-Collision Detection Using Enhanced Dual-Cone Method
Tongtong Wang, Min Tang, Zhendong Wang, and Roufeng Tong
Computers & Graphics, 73, 70-79, 2018
Project Website

Efficient and Reliable Self-Collision Culling using Unprojected Normal Cones
Tongtong Wang, Zhihua Liu, Min Tang, Roufeng Tong, and Dinesh Manocha
Computer Graphics Forum, 36(8), 487-498, 2017
Project Website

Works

  • 2019.07 - Now, Tencent, Shenzhen.

Educations

  • 2014.09 - 2019.06, Ph.D., Computer Science, Zhejiang University, Hangzhou.
  • 2010.09 - 2014.06, Undergraduate, Software Engineering, Shandong Univeristy, Jinan.